Remar Games



Game guides


Ludosity games

Doom II levels

Quake levels

UT99 levels

SMM2 levels

DDR Simfiles




Castle of Elite - Official game guide

Introduction - Basics - Solutions - Secrets - Trivia


The game consists of four difficulties with 12 main levels in each.
Upon completing six main levels in any difficulty, the next difficulty is unlocked.
When you've completed six main Elite levels, the Final level is unlocked.
When you complete all 12 main levels in a difficulty, a Secret level is unlocked.
Somewhere in each difficulty is a hidden goal leading to an Extra level.
Completing every single main, Secret and Extra level unlocks a fifth Extra level.

In many levels, you must climb vertically with as few brick symbols as possible. See if any grey bricks nearby can help you climb higher, and use the trick of jumping and placing a symbol underneath yourself.

Impossible jumps
You'll soon learn that some items and ledges are just barely out of your reach. Keep experimenting to see how far you can jump.

Think outside the box
If you can't beat a level, don't try the same strategy over and over - do things differently, and you may just stumble upon the correct solution. Sometimes you also have to think ahead, and use your symbols to place bricks in places you won't get to until later. Don't feel restricted to only placing bricks in the vicinity of your character.

Use the enemies
Like your character, the enemies can hit switches, get crushed by blocks, get zapped by Sparks, and use teleporters, but they can also move through each other. Many places are only reachable by enemies, so don't crush them unless you really have to.

More ways than one
With the exception of the Elite difficulty and the Extra levels, many levels have more than one solution. Find an easier one if you feel that you have to rely too much on platforming acrobatics instead of logical brick symbol placement.

Deductive reasoning
Solving a puzzle in many games, such as Castle of Elite, is a process of eliminating all the possibilities until only the solution remains. For example, if a hole requires the Jump Boots to get out of, you must obviously get the Boots first. Sometimes a puzzle seemingly consists of many interlocking parts, but is actually made up of logical bottlenecks that must be passed in order.