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DDR Simfiles
Stargunner - Aquatic Combat Light: 3 Standard: 5 Heavy: 7 BPM: 143 Background image: A screenshot from the episode "Aquatic Combat" in Stargunner. This is a level song from the PC game Stargunner. The full soundtrack was officially released by 3DRealms. This was one of the first simfiles I made, and it's still my favourite. It's rather slow, has a clear beat, and it's much easier than my later simfiles. Machinae Supremacy - Jets'N'Guns main theme Light: 3 Standard: 5 Heavy: 7 BPM: 149.9 to 299.8 Background image: A concept art image from Jets'n'Guns, produced by Rake In Grass Studios. Machinae Supremacy composed and performed the soundtrack, which is available for free on their homepage. As always, I added the song title and artist name to the image. This is a somewhat odd simfile on Heavy, following the notes of the music closely. It's one of the first I made, so it's not that difficult overall. Machinae Supremacy - Hybrid Light: 3 Standard: 4 Heavy: 7 BPM: 184.98 Background image: This is one of my pictures, Hybrid Machinery, which was inspired by this song. This strange song is rather easy on the Light difficulty, but becomes pretty fast on Heavy. It was one of the first simfiles I made, and since it had rather poor steps, I remade them from scratch. Machinae Supremacy - Sidstyler Light: 4 Standard: 6 Heavy: 7 BPM: 185.120 Background image: To my knowledge, this background "movie" will only display properly in StepMania, not in Dance With Intensity. It consists of 20 tiny images of dancing stick figures I drew, jumping around to the beat of the song. This is a cover of Bomfunk MC's Freestyler, found among Machinae's other free songs. I tried to make the Heavy steps, well, stylish. Machinae Supremacy - Earthbound Light: 4 Standard: 6 Heavy: 8 BPM: 100-400 Background image: This is a hand-drawn fanart for my old comic, contributed by my friend Audric and slightly modifed in Photoshop. I thought it looked too nice not to use for something. :) Earthbound has strange steps, frankly. It's more chaotic than most of my other songs, but still tries to stay on beat, and synched with the lyrics. It was hard to do the Light and Standard steps, because the arrows' overall placement feels more logical on Heavy. If you want an easy Light song, this is not it. Masugn - Divine the Dogblood Light: 4 Standard: 6 Heavy: 8 BPM: 159.76 Background image: It's a character from my old comic. I thought it fit the mood of the song. The song is from an old band related to Machinae Supremacy. It's not very fast, but has some potentially annoying arrows. Stargunner - Terran Assault Light: 4 Standard: 6 Heavy: 8 BPM: 208.28 Background image: A screenshot from the episode "Terran Assault" in Stargunner. This is a level song from the PC game Stargunner. The full soundtrack was officially released by 3DRealms. I don't like this one as much as Aquatic Combat, but it's one of the fastest songs I've made, so it's more fun on Heavy if you like speed. Machinae Supremacy - Death From Above Light: 4 Standard: 6 Heavy: 8 BPM: 252 Background image: A concept art image from Jets'n'Guns, produced by Rake In Grass Studios. Machinae Supremacy composed and performed the soundtrack, which is available for free on their homepage. As always, I added the song title and artist name to the image. This is one of my hardest simfiles in terms of sheer speed. It only really plays well on Heavy, while the lesser difficulties were very hard to make steps for. The song itself is a personal favourite from the J'n'G soundtrack. Masugn - Phreak Light: 5 Standard: 6 Heavy: 8 BPM: 170.78 Background image: This is an image from one of the first pages in my old comic. This is a song from Masugn, an old band related to Machinae Supremacy. It's fast, heavy, and there are long series of steps with 4th beat arrows mixed in. Masugn - Phreak (Long Version) Light: 5 Standard: 7 Heavy: 9 BPM: 170.78 Background image: This is an image from one of the first pages in my old comic. At the time of creation, this is my hardest simfile, the full version of Masugn's Phreak. It should be easier than most 9-footers, though. There are some tricky parts in the second half, so you'd probably have to play it a few times to understand it. Machinae Supremacy - Sidology Episode 3 - Apex Ultima (Seven minute marathon) Light: 4 Standard: 6 Heavy: 8 BPM: 164.76 to 170 Background image: Rather than using pictures from my comic, this is the first image I created specifically for a simfile, a stylized picture of a girl on a Dance Dance Revolution platform against the background of a multicolored, chrome-like tunnel. Photoshop effects galore! The song is Machinae's second cover of a series of Commodore 64 games. In order, the games are: Flimbo's Quest, Bubble Bobble, Arkanoid, Monty on the Run, Commando, and Outrun. You can find this song, and many other of Machinae's free productions. At seven minutes this is the longest simfile I've made, and probably will make. Each difficulty took equally long to create steps for. I tried not to make the Heavy difficulty too hard. MaSu, Masugn & Stargunner - Annihilator (DCR mix) Light: 7 Standard: 9 Heavy: 10 BPM: 85.38 to 300 Background image: Annihilator uses all background images from the ten songs it mixes together, as well as an original background. This is not a traditional music mix, but rather snippets of my ten first simfiles put together with increased difficulty, with fast transitions between each song. It's the final test for those who have mastered my simfiles. In order, they are Phreak (Long version), Sidstyler, Divine the Dogblood, Hybrid, Sidology Episode 3, Death From Above, Jets'N'Guns Main Theme, Earthbound, Terran Assault and Aquatic Combat. At the very end, a faint snippet from Prey by LifeForce can be heard, and during some transitions, the intro sound effect from Fighters From Ninne V2 by Machinae Supremacy is used. Please note that this simfile is not a "10-footer" on the Heavy difficulty in the same sense as the difficult Max300 series, but rather a relatively easy one. The two main challenges on Heavy are the streams that end in jumps, and unlike the Standard difficulty, there are several streams where constantly alternating between the left and right foot is very hard. The name of the simfile doesn't come from the idea that it's particularly difficult, but rather that it's designed to drain your stamina. Machinae Supremacy - Elite Light: 4 Standard: 6 Heavy: 8 Challenge: 10 BPM: 264.02 Background image: It's a simple drawing I made for this song, a Machinae concert accompanied by flashing light displays. Distributed with permission from Machinae Supremacy, the full version of this song is found on their album Redeemer. I cut it to include mainly the fast and heavy instrumental parts, making it a short, but high-energy simfile. Machinae Supremacy - Fury Light: 4 Standard: 5 Heavy: 7 Challenge: 8 BPM: 189.9 Background image: A picture I made specifically for this song, depicting a dragon over a desolate landscape. Distributed with permission from Machinae Supremacy, the full version of this song is found on their album Redeemer. It's moderately fast and heavy, and the main challenge of the higher difficulties lies in the repeated single arrows, something that not a lot of my simfiles have. Machinae Supremacy - Kaori Stomp Light: 4 Standard: 6 Heavy: 7 Challenge: 8 BPM: 126 Background image: A simple line drawing with the song's name. Distributed with permission from Machinae Supremacy, the full version of this song is found on their album Redeemer. The music is slow and methodical, yet heavy and melodic. The steps contain a lot of jumps, and the low BPM makes the arrows clump together. Machinae Supremacy - Seventeen Light: 4 Standard: 6 Heavy: 8 Challenge: 9 BPM: 66 to 264 Background image: It's a simple collage of pictures and text. Distributed with permission from Machinae Supremacy, the full version of this song is found on their album Redeemer. It's fast, heavy and quirky. Pixel - Cave Story Light: 3 Standard: 6 Heavy: 7 Challenge: 8 BPM: 108.7 Background image: It's a background from Cave Story. Cave Story is an amazing freeware game by Studio Pixel. On top of its great gameplay lies a lot of good music, though few songs may be suitable for simfiles. Hubnester Industries - Panzerfaust Light: 5 Standard: 7 Heavy: 9 Challenge: 9 BPM: 85-680 Background image: It's a panel from my old comic, showing a ship going down to land with another exploding ship in the distance. At the time of making, this is by far my hardest simfile in terms of reading the arrows. The speed of the steps is not that high, but the frequent BPM changes and pauses makes it hard to master. This simfile is not for beginners. |