Remar Games


News


Games

Game guides

Resources


Doom II levels

Quake levels

UT99 levels

SMM2 levels

DDR Simfiles

Pics


Ludosity games

About/FAQ

Links




  

Super Mario Maker 2 levels

If you have Super Mario Maker 2 for the Switch, you can go to the Course World and search for my Maker ID to find all of these levels and my Super World. This is just a list of the levels with maps and hints.

My Maker ID is G0H-XVC-PXG.

Or rather, it is the ID of Frallan from Princess Remedy - upon release some of the levels were framed as if she designed them, so they have easter eggs related to her and Remedy.

If you like secret-hunting, you'll notice that some of the levels have a little sprite from Hero Core next to them. This means that that sprite is hiding somewhere in the level. Can you find them all?

Look below for hints, solutions, and complete maps.





Arranged map / Raw map

01: Super Ordinary Bros
40L-GHM-D8G

Jump on a Bullet Bill to reach the pipe in the sky. Go down the pipe to the bonus room where a key is hiding in an invisible block. Bounce over the flagpole with another Bullet Bill to reach the locked door.



Arranged map / Raw map

02: Kid Icarus - Underworld Fortress
4BR-S07-0GG

There's an extra key in this level, hidden in the top-right note block in the ice room. You need a good running jump to reach it. Use this key to reach the bonus room by the flagpole, or just to skip the boss fight.



Arranged map / Raw map

03: The Secret of Green Lake
LH0-WK9-XQG

A near-exact replica of Green Lake from Strawberry Jam. I regret placing so many enemies in this level, making it frustrating more than anything. Ground-pound the Chain Chomp's pole and steal its cloud to easily reach all secrets in the sky. Finding a Super Star first will help.



Arranged map / Raw map

04: Hairwalker
 M72-8SS-C3G

An awful level based on Hairwalker from Scrap Pack 1. Just dodge the enemies until the exit opens. Unintuitively, there's an invisible key hiding inside the mouth of the big face. The key leads to a "F heart R" secret room, as in Frallan and Princess Remedy.



Arranged map / Raw map

05: Super Ordinary Bros 2
HT2-17N-QFF

Look for pipes without piranha plants in them to find a lot of bonus rooms. A key is hidden near the first Buzzy Beetle you encounter. Kick the Beetle to destroy a brick, then slide under it and hit the brick above it.



Arranged map / Raw map

06: Relaxing coin search
L83-255-3KF

Look for the 8 hidden coins in suspicious-looking places. There are no secrets here.



Arranged map / Raw map

07: Picture coin search
V4T-P8M-DQG

Enter the pipe to see pictures showing the location of the 6 hidden coins, then match the exact locations in the main room. This includes matching the background elements as well.



Arranged map / Raw map

08: Super Ordinary Bros 3
09V-18V-1SG

The first ? block has a Super Leaf if you hit it after getting a Super Mushroom from later in the level. Throw a Koopa shell into the pit with four Munchers to reveal a vine, leading to a bonus room with an ON/OFF block. Use it to unlock a pipe later in the level holding a secret key.



Arranged map / Raw map

09: Super Ordinary World (ver.2)
BJH-192-S6G

All of the green pipes in this level can be entered, which is where the secrets and shortcuts are hiding. To reach the top-right door near the end of the level, jump off of Yoshi in mid-air.



Arranged map / Raw map

10: Super Ordinary Bros: Castle
4CG-93G-KXF

This secret is mean, with no in-game hints besides the suspicious hole in the ceiling. Defeat Bowser with a Fire Flower to get a key, then backtrack a little bit and find an invisible block to climb on top of the level. From there you can reach the bonus rooms.



Arranged map / Raw map

11: Super Ordinary Bros 3: Castle
QND-6L7-K9G

In the big open room after the first checkpoint, wait until the lava lowers to find a passage to a pipe in the very lower-right corner. After hitting the ON/OFF block, backtrack to the big room and this time go to the very top-left corner where a powerful secret is hiding.



Arranged map / Raw map

12: Picture coin search 2
XK9-JTH-BLF

Enter the pipe to see pictures showing the location of the 6 hidden coins, then match the exact locations in the main room. This includes matching the background elements as well.



Arranged map / Raw map

13: Shoes your destiny
1M1-X9Q-55G

An awkward and difficult level. Choose one of three shoes to access various paths to the red coins. You can beat the level even if you lose your shoe, but it's a lot harder!



Arranged map / Raw map

14: Super Ordinary World: Castle
7LY-KX3-JLG

There's a Dry Bones walking along a bed of spikes. Jump on it to reach the vine above, then ride the donut lift down until you see a red pipe in the left wall. Hold left to enter this pipe while standing on the donut lift, and you'll be able to get the "good end" and save Yoshi!



Arranged map / Raw map

15: Relaxing coin search 2
19L-7TS-CRF

Look for the 10 hidden coins in suspicious-looking places. There are no secrets here.



Arranged map / Raw map

16: Downtown
J44-Y72-61H

A near-exact replica of Downtown from Slap City's story mode. The secrets in this level are mostly hiding in the same places as well, with one exception - the final one requires you to fly really high with a Super leaf.



Arranged map / Raw map

17:Picture coin search 3
S6K-411-2TF

Enter the pipe to see pictures showing the location of the 6 hidden coins, then match the exact locations in the main room. This includes matching the background elements as well.



Arranged map / Raw map

18: Hotel Lockenkee
6YR-7R3-TRF

A near-exact replica of Hotel Lockenkee from Slap City's story mode, but with some additions. The hardest red coin to find is probably the one on top of the clocktower. Once you have them all, the secret locked door is located in the final section with the goal gate.



Arranged map / Raw map

19: Relaxing coin search 3
LMY-BT1-DXG

Look for the 8 hidden coins in suspicious-looking places. There are no secrets here. Kind of an annoying level because of the darkness.



Arranged map / Raw map

20: Frostrealm of the Warlock Tyrant
FBV-NDC-V5G

I think this is one of my best levels, and also among the hardest. Find two separate secrets to reach a room with a combination lock, which requires you to remember how many of each enemy type you saw in the first section.



Arranged map / Raw map

21: Spiny Golf
MT2-RKG-CMF

A level that relies entirely on the weird ways you can slide off slopes in mid-air. SMM2 never tells you this, but you can hold diagonally down in the direction you are sliding to go way farther. If the ON/OFF block is ON at the start, that means that hint arrows will be on.



Arranged map / Raw map

22: Bullet Bill Blizzard
PQD-116-5PF

It's hard to place Super Stars in SMM2, because they make you go so fast that you can skip the whole level. There is one near the start of this level, but it's rather likely to make you skip the secrets instead.



Arranged map / Raw map

23: Deserted Ruins of B'oi-ngh
KL5-XSB-9JG

I regret placing so many boos in the underwater part of this stage, which is more or less a copy of the first castle from SMB1. See how many 1UPs you can get by bouncing on Goombas at the end.



Arranged map / Raw map

24: Death Maze
HTT-DQ8-QGG

A near-exact replica of Death Maze from Slap City's story mode, or at least the first quarter of it. It requires some precise jumps in tight spaces.



Arranged map / Raw map

25: Single-screen quest for the Orb
PL4-VT3-7GF

A one-screen level. I regret making the jump towards the Buzzy Beetle helmet so hard. A key is hidden in the brick to the left of the green door near the very end - use a Koopa shell to hit it.



Arranged map / Raw map

26: Undertunnel
H1R-PXJ-FFF

All the green pipes in this level can be entered. Find a Cape feather, then look for a large picture of a feather drawn in the background. Fly to the right there to find Yoshi, whose tongue will let you get the key near the end of the level, allowing access to the bonus room.



Arranged map / Raw map

27: Daydream Donuts
L0Q-TNQ-3LF

Hit the ON/OFF block after the checkpoint, then use a Koopa shell to break the brick blocks afterwards. A key is hidden a short jump away. The game only loads 100 of a certain kind of object, which is why stomping the Goomba in the bonus room makes a trampoline appear.



Arranged map / Raw map

28: Midnight Mushrooms
LNL-QG2-T3G

There's a hidden key in the area with the poison mushrooms. Use a huge running jump from the top of the block pillar afterwards to reach the pipe in the sky.



Arranged map / Raw map

29: Spikeball Parlor
P6K-KN3-0JF

In the second room, hit all four POW blocks to get a total of two keys. Use them both and complete a third spikeball room to reach a bonus area. Grab a trampoline here and use it to reach a red pipe in the ceiling earlier in the level, where another "F heart R" room awaits.



Arranged map / Raw map

30: Link in the Goomba's Puzzle Trap
WY7-TMH-YVF

Very hard. Push the Sword powerup around and use it together with a bomb to weigh down the see-saw. Use your sword on the trampoline to allow the big spikeball through. The red pipe holds a series of bonus rooms.



Arranged map / Raw map

31: Ethereal Travel
TBB-9Q1-6QG

Named after the loading message in Hexen for DOS. The biggest secret is the pipe in the last airship, which can be reached by bouncing on the Fish Bone far below.



Arranged map / Raw map

32: Expert Bros.
7SJ-7NW-7FF

This one's tricky - even the powerups are hard to get. If you can reach the end with a Fire Flower and melt the icy coin blocks, you'll be rewarded with a bonus room.



Arranged map / Raw map

33: Toadstool Trail
PLY-11T-7QG

Much easier than the last few levels, thankfully. Swim below certain walls to reach the pipes leading to the bonus rooms. Use a Koopa shell in the first bonus room to hit the question block, revealing a key.



Arranged map / Raw map

34: Tubular Sands
5XV-KDR-3JF

Amazingly, this level has no sub-areas or notable secrets. Just enjoy it like normal, I guess.



Arranged map / Raw map

35: Ice Boots
C17-H84-BVF

To reach the first red coin, perform a running jump from the right to bump the Koopa from below, then wait for it to emerge from its shell. Use the Koopa to bounce up to the coin. The second coin is reached by simply jumping from the pipe that borders the large chasm to the right.



Arranged map / Raw map

36: Great Pyramid of Umas
1GN-M7Q-5HG

Named after an area in Legend of Grimrock 2. Climb the hidden vine above the pyramid of brick blocks for a P-switch that lets you skip over the Hammer Bros. In the boss room, ride the Boo up to the ON/OFF switch which releases a Super leaf, then smack the Dry Bones with it.



Arranged map / Raw map

37: Clownway to the Danger Zone
2DY-VQT-XMG

There's a key sitting out in the open after the checkpoint, but you'll be chased by Phanto for the rest of the level if you grab it. Use it to reach the bonus room at the end.