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Old news

8 May 2010
Hero Core translation request

If you'd like to translate Hero Core to a language other than English, Swedish or Russian (translation in progress), please let me know. My e-mail is found here. Note that some languages such as Arabic or Japanese may not be possible due to character limitations.

7 May 2010
Donations accepted

I've added a donation page if you'd like to leave a tip, just make sure to read the info there first.

1 May 2010
Hero Core released

Hero Core has been released!

9 April 2010
Hero Core trailer and release date

Click here to see the trailer for Hero Core, which will be released on May 1st. Instructions for submitting your own translations will probably appear shortly after the game has been released. And again, if you missed it, Iji 1.6 has been released.

14 March 2010
Hero version 3 and Iji 1.6

The original Hero has been updated, mainly giving it a faster player character and stable framerate. Press F1 in the game to see the full list of changes. And if you missed it, Iji 1.6 has been released.

9 March 2010
Iji 1.6 on YoYo Games, Hero ramblings

While I haven't been able to get it uploaded to my usual host yet, you can now download Iji 1.6 from YoYo Games. And if you missed it a few days ago, Hero Core will have the ability to be translated to other languages. Lastly, the original Hero is soon to get an update with increased player movement speed and a stable framerate, as the biggest complaint over the years has been that it plays too slowly.

7 March 2010
Iji 1.6 coming soon, and Hero Core stuff

I'll update the Iji page within a day or two. The game may be temporarily unavailable in the meantime, and the download URL may change afterwards, so remember not to link directly to the game file. In other news, since so many people wanted to translate Iji to other languages (it's too much work to do this since the game wasn't made with it in mind), that feature has been implemented in Hero Core. Watch this space for news on Hero Core and instructions on translating it. I don't want to set a definite release date yet as the game is still in final testing, though its soundtrack is now complete.

28 January 2010
It's a delay party

Iji 1.6 will take a bit longer due to having more changes and fixes than expected. The Hero Core soundtrack is moving forward again, however.

30 December 2009
What is going on here?

The soundtrack for Hero Core is still not complete, unfortunately. I apologize for the delay, but the release date is still unknown. I'm also updating Iji to version 1.6 which fixes some bugs (such as the boss room timer and getting stuck in Sector 2), but it may take a few weeks to get it uploaded.

8 December 2009
New Iji speedrun

Hearing that Speed Demos Archive started accepting runs on freeware games, I submitted an improvement on my old Iji speedrun. You can watch it here. Of course, it will spoil a large part of the game if you haven't played it already. The benefits of playing my own game are not as large as they may seem, as several people helped with tricks and strategies.

10 November 2009
New pics

I helped playtest Umbrella Adventure, and made three fanarts in the process: Umbrella riding, An umbrella day and Umbrella and hookduck. I hope the high contrast won't burn your eyes too badly.

9 October 2009
Oops

Spacenörd, one of the games in the scrap pack, was faulty. Please download the scrap pack again if you want to get the working version. Also, I'm still waiting for the Hero Core soundtrack, and the release date is still unknown.

1 September 2009
The scrap pack

Want to play some concepts, game jam entries or homebrew NDS creations I have lying around, and not too picky about quality? Then check out the scrap pack, a collection of those very things in their mediocre, barely passable glory. No Friction was moved to the scrap pack as well. In other news I've put up a "work in progress" page for my next game, if you don't mind it spoiled you can check it out from the games page.

7 August 2009
New project

I've put up a "work in progress" page for my next game. If you don't mind it spoiled you can check it out from the games page. Some friends also suggested that I create a "scrap corner" on the site, featuring all the unfinished ideas, concepts or minigames that might be interesting, but which I never released since they're not of the same quality or polish as most of the stuff on the games page. No Friction would also be moved to the scrap page.

10 July 2009
Iji 1.5

The latest version of Iji has been released. In other news, the soundtrack to my next game is coming along nicely now, so I'll probably put up a placeholder page for the game within the next few weeks. If you're a long-term visitor of the site, you may also have noticed that pictures tend to disappear from the Pics menu over the years - I remove the ones I'm not happy with displaying anymore. Hopefully I'll get back to drawing someday, so the list will increase in size for once...

24 June 2009
Iji 1.5 and new game underway

Since some serious bugs were reported, Iji is being updated to 1.5. I'm also including the possibility to boot the game in windowed mode (finally). Other than that it won't have any notable new features. In other news, I'm working on my next game project, but I don't want to reveal what it is until the soundtrack nears completion, since I don't know how long that will take.

24 May 2009
A reminder about hotlinking

Sites linking to Iji should link to this page rather than the game file itself, to prevent using bandwidth you're not supposed to. Thank you.

19 May 2009
Iji 1.4 released, and Castle of Elite updated

The latest version of Iji consists of bugfixes and other minor improvements. For a full list of changes, please see the FAQ section of the game's manual. I've also updated Castle of Elite with some minor user interface upgrades, mainly in the editor, and Retrobattle with the ability to skip the score tallying screen.

10 May 2009
Iji 1.4 released!

This latest version of Iji consists of bugfixes and other minor improvements. For a full list of changes, please see the FAQ section of the game's manual. Also, Retrobattle has been updated to version 4 - the only change here is that you can skip the score tallying screen by pressing Enter, but it's a change that's been long overdue.

21 Apr 2009
Time for an update

Two new pictures have been added, the watercolor-looking Strawberry that was actually made digitally, and Gnomecake which is actually photos of a Garden Gnome Carnage-inspired cake. In other news, I've begun work on my next game project, which is far smaller than Iji and more along the lines of my previous games. To avoid feeling pressured though, I still don't want to reveal what it is yet.

18 Jan 2009
Iji speedrun videos

During the making of Version 1.3 of Iji, I recorded the 16-segment speedrun attempt that resulted in my new record for the Normal difficulty. This speedrun video is now available (split into four parts) here on my YouTube channel. Note that THESE VIDEOS WILL SPOIL MOST OF THE GAME and assume you have already beaten it yourself!

25 Dec 2008
Iji 1.3

Version 1.3 of Iji has been released! In other news I also made a new pic.

29 Nov 2008
Updated notice? I need better titles for these news items.

Version 1.3 of Iji is going to include some bigger changes than expected. New customizable weapon cycling keys have been added, making it easier for gamepad users to play the game (using a program like Joy2Key or Xpadder). Some new pacifist modifiers have also been implemented, and it's possible to finish the game with 0 kills. Again, nearly all logbooks have also been moved away from any enemies, minor issues have been fixed and the script has been improved. I highly recommend getting this version of the game when it's done. And I may as well say again that since so few people noticed the somewhat hidden link to Iji's pre-release teaser page, here it is.

20 Nov 2008
Just a notice

Version 1.3 of Iji is in the works, but will likely take a while as I'm busy with other things. It only contains minor fixes and cosmetic tweaks, but nearly all logbooks have also been moved away from any enemies, letting you read them even while on the pacifist path. This was an oversight in the original release that have irked people, and so this is the easiest solution since I'm not implementing anything major anymore. The script is also being updated. In other news, while i have plans for my next games, it may take a long time before I can start working on them, so don't expect any signifiant updates to this site. Finally, since only about 2000 people ever noticed the somewhat hidden link to Iji's pre-release teaser page, here it is. Naturally it stopped updating back in September.

10 Oct 2008
New Iji version and high-quality soundtrack

Iji has been updated to version 1.2, which among other improvements includes a new gamma option to fix crashes on some computers. The high-quality soundtrack has also been released, which is made to replace the game's songs if you want and comes with a bonus song. Some short pieces ("hero3D", "lightstroke", "darkstroke" and "doom") remain in the same quality as the ones included with the game.

24 Sep 2008
High-quality soundtrack on its way

The high-quality soundtrack for Iji was unexpectedly delayed since Chris Geehan wanted to improve some of the songs. It'll hopefully arrive within a week, so keep your ears open! Version 1.2 of the game will also be released, which includes an option for turning off the gamma effects which have caused trouble with certain graphics cards.

1 Sep 2008
Iji

Iji has been released, and about time too! Go get it here. Since this is the first release, there may be some mistakes or bugs; please report them as soon as possible, and they'll be fixed for the next version. I hope you will enjoy it!

31 Aug 2008
Iji sometime tomorrow!

Iji will be released around the evening tomorrow (GMT), on September 1st, unless something completely unexpected gets in the way. Thanks for your patience everyone!

24 Jul 2008
Iji trailer, and release date set

The completion of Iji is not far off, so I decided to make a short trailer for the game. You can watch it HERE. The game is still undergoing final tweaks and bugtesting, and the release date is now the 1st of September so I'll have time to set up a reliable download mirror. Unlike my previous vague deadlines for the project, only a major unforeseen setback would prevent a release on or around that day.

24 May 2008
Progress, at least

Since it's been several months since the latest real news here, due to me working only on Iji, I'll give a brief update on the game itself. The game, sound and voice processing are now done (save for the tweaking due to feedback), and while I'm waiting for the soundtrack to be completed (hopefully before August), the game is undergoing intense testing. Mostly these tests, in which I let someone play the game while I take notes from behind, reveal many small flaws in the game that I patch up before the next tester gets to play. The most important flaws, such as the game giving too little information and feedback about the game mechanics and boss fights, are the ones I could have easily overlooked without the help of my testers. Of course, the game still won't please everyone's tastes in the end, but I'm trying very hard to make it more accessible and fair. I'll also update the game page eventually to describe the game in more detail. If you're one of the few people still waiting for Iji, I hope it won't disappoint.

24 Mar 2008
I guess I couldn't think of a title for this news post

There's an interview with me on Planet freeplay, mostly regarding Iji and my other games. Most of the commas seem to have fallen out of my replies for some reason, and I feel the interview unfortunately hypes the game a bit, but you're welcome to read it here. Work on the game itself is slow these months, due to more important matters, but the deadline remains. I've also removed some old Pics from the site I wasn't happy to display anymore.

16 Jan 2008
Bandwidth troubles

Garden Gnome Carnage has been downloaded so many times recently, I had no choice but to replace it with a text file pointing to some download mirrors (these are also found on the game's page), otherwise this site would be automatically taken down until the end of the month due to exceeded bandwidth. We're going to upgrade the server account to allow for increased bandwidth, but in the meantime, please use the mirrors instead.

6 Jan 2008
Carnage to the people

Garden Gnome Carnage has now been added proper to the Games section of the site. It may be less serious and more computer-demanding than my other games, but I figured it deserves better than its temporary hub page. And if you missed the previous news post, Iji's deadline has been pushed to August 2008.

3 Dec 2007
I feel like a Duke

First off, I've removed my old comic Ultimortal from the server, something that's been coming for a few years now. But more importantly, Iji won't be able to meet its deadline of "before 2008". I've worked on and off at the game since its inception, but only started focusing on making it a finished product during the later stages of development. Still, it's 90% done, and as I want to finish it as soon as possible, I've decided on a new deadline; summer 2008, or more specifically "before August". It may arrive earlier, but I can't make any promises - it's a hobby project after all.

1 Sep 2007
Game guides, Iji and Ultimortal

Since Hero, Castle of Elite and No Friction were all released at least two years ago, I feel comfortable releasing three official game guides, which include maps, secrets, solutions and trivia straight from the creator. The guides are accessed from the games' pages. As for Retrobattle, there's not much point in doing a guide for an arcade game that has no secrets or specific solutions. Next is something that's been coming for the last few years - I've removed the link to Ultimortal, my old webcomic. It was started in April 2003, and went on to December 2004. It's embarrasingly bad, and since I neither feel like redoing the first half nor continuing to finish the remaining half, the comic is (perhaps sadly to some) dead. In time, I will remove it from the server altogether. Much of the quirky style of Ultimortal's characters, setting and technology lives on in Iji though.

27 May 2007
Still in progress

I haven't been updating the site recently, due to working on nothing but Iji in my spare time. I'm currently doing the final boss, after which I'll do the sound effects and cutscenes, and a lot of other smaller things. I'm still aiming for the "before 2008" deadline, though.

25 Mars 2007
Retrobattle updated

Retrobattle has been updated with four new skill levels and enemy variations, bringing a much greater challenge. Work on Iji crawls along as usual, as I have to focus on school for the next few months.

14 January 2007
Chugging along

As usual, the lack of site updates simply means that I'm working on Iji. I aim to get the actual gameplay part done by the end of Mars or April, while sound, cutscenes, music and other things comes last. The deadline remains "sometime in 2007", as I don't want to rush the game. I've also updated the description on the Iji page, so you'll have a better idea of what kind of gameplay to expect.

30 October 2006
Fluff

Only minor site updates here; I replaced the "Contact" page with "About", but it still has my contact information. I also changed the link to Lik-Sang on the simfile page, as a Sony lawsuit recently put them out of business for exporting Sony PSP's. Speaking of links, if you remember all the webcomics that I used to link to, all of them have stopped updating or have gone on breaks.

6 October 2006
New site

I've remade the site in PHP, which for example makes it possible to link to a specific page without losing the navigation bar to the left. I've updated various parts of the content too. You may need to clear your browser cache if some pages are displayed incorrectly. Iji is coming along as usual, at roughly 70% complete.

26 June 2006
Fixing mistakes

I've updated Castle of Elite, since you could beat the level "Trundler's Adventure" with a spare brick. There was also a mistake in the Seventeen simfile (it required you to press three arrows at once), so I've updated it. And again, this page can now be reached at www.remar.se/daniel. In other news, Iji is roughly halfway complete, so I currently aim for a release sometime in 2007.

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